Experience
Technical Artist
Mediatonic/ Epic Games
2019 - present
Worked on multiplatform console, PC and mobile games including Fall Guys and Yahtzee.
Created performant shaders for console, PC and mobile.
Worked with artists to insure quality from concept art to in game art.
Created tools for artists to preview their work in the game engine.
Trained artists to use Perforce and Git as well as how to implement their work in engine.
Helped create and maintain character pipelines for Fall Guys. These pipelines needed to accommodate large additions of content every season as well as allowing for lots of art iteration in the process.
Implemented complex UI that reacted correctly to multiple aspect ratios.
Profiled and fixed performance issues on console, PC and mobile.
Freelance Illustrator/ Graphic Designer
Sunless Design
2011 - 2020
Graphic Designer
Express Kitchens
2015 - 2016
Education
MA Graphic Communication Design
Central Saint Martins, London
2016 - 2018
BA (Honours) Fine Art
Crawford College of Art & Design, Cork
2007 - 2011
Software
Unity, Git, Perforce, Maya, Blender, Unreal, AdobeCC (Photoshop, In Design, Illustrator etc.)